Thursday, November 3, 2011

Supergirl #1

DC Comics, 20 pages, $ 2.99

Writers: Michael Green and Mike Johnson
Penciler: Mahmud Asrar
Inkers: Dan Green with Mahmud Asrar
Colorist: Dave McCaig
Letterer: John J. Hill

All you need of this comic are the first four pages: dramatic, well-drawn, beautifully colored—even the credits look well-designed, which is a rare sight in superhero comics. Okay, the pants thing on page four looks rather creepy in context, given the target audience of these books (= not teenage girls). Overall, though, the creators get a lot of things right in this introductory sequence. It works. It looks good. It builds tension. It really makes me want to read the comic.

Unfortunately, the rest of the comic looks as if the creative team called it a day after page four, went to the pub to celebrate until six in the morning and then discovered that the comic was due by lunchtime.

Seriously, guys—what happened? I mean, I’m not opposed to having the hero fight robots (or armored dudes, whatever) for 15 pages with not much else happening. I even like the way the captions convey Supergirl’s sensations in short, frantic bursts, which is a lot more authentic (and fun to read) than the indiscriminate piles of verbal clutter that lets the fighting sequences in, say, Static Shock die on their arse.

But if you’ve got a fighting sequence that lasts for 15 pages in a debut issue, it needs to be a lot more spectacular than this one. I actually went back to check if it was still the same creative team. The robots look dull. The colors are flat. The page-to-page storytelling is no more than serviceable.

There would have been ways to stage this in a more exciting and inventive fashion, but this isn’t one of them. Which is a shame. Because I really, really like those first four pages.

Grade: C

No comments: